Enhanced Blood Textures at Skyrim NexusDescriptionBloodier combat experience with higher resolution and detailed textures. Additional features such as killmove animation spasms, blood drops whenlow health, damage based blood amount, blood pools, and green blood for spiders and oil for machines. Customize certain features with use of MCM and optional plugins. Thanks to Brodual for the Mod Spotlight. Blood amount compared to vanilla, default EBT and reduced sizeNOTESPlease read the FAQ before posting issues. Check your decal amount options which can cause blood not to appear. Usage Statistics for communitygaze. com Summary Period May 2016 Search String Generated 08Oct2017 0208 PDT. Hey pls tell me when are you uploading railworks 3 train simulator 2012 iam waiting from long time. Description Bloodier combat experience with higher resolution and detailed textures. Haha, 1st for new thread. And yeah, how about that BF2. Cant wait for BF3, providing it has better rego and gameplay. The graphic option is found inside the Skyrim launcher option. Skyrim needs to be updated to v. The bsa only contains jonwd. You can remove it to use the standalone patch instead or if another mod has also included thepatch, such as SKYRE. Use only one Compatibility patch ENB, FXAA Injector, and lighting mods will have noticeable effects on blood color which may appear differently than intended.
Use darker or brighter blood color optional files to adjust it. Different locations in the game will also alter the blood color such as indoor areas tend to be lighter than outdoors. Do not optimize the nif files or the game will crash when you decap someone. You shouldnt be optimizing nif files in the first place. You can translate the MCM menu. Please tell me about so I can provide a link to the mod page Spanish translation by xlwarrior French translation by Narsilien. Chinese Translation by ttkgod RECOMMENDED MODS Realistic Ragdolls and Force http www. Huge thanks to pauderek for his blood scripts and support. Check out his Burn Freeze Shock Effects which adds magic based effects to charactershttp skyrim. Hate that weird dance that they do before they dieGet No Spinning Death Animation http skyrim. Improved Combat Sounds http skyrim. Improved Reverb http skyrim. Detailed Features These are not modularMain plugin ESP Separated combat blood splatters and hand placed blood decals Increase duration for weapon blood Increase size to hit splatters and added different wounds based on weapon type Blade, Claw, Bow, Unarmed, Blunt Changes to screen blood duration, size, and amount Textures New high resolution blood textures to splatters, screen blood, wounds Increase red color to hit spurt animation High detail decapitation texture New Features Scripts Increased blood amount during combat. Every hit now causes blood splatters Bleeding out and dying npcs will now produce blood drops Bleeding spurt animation from the neck after decapitation and neck slit killmove Low health blood dropsblood trail Follow blood drops of those who fled the fight wounded Heavy and light splatter types depending on how much damage is done. Configurable to match damage mods Blood pooling that will react differently on softer surfaces sand, dirt, ect. More blood splatters and spurts from killmoves Green blood for spiders and chaurus Dwarven machines bleed oil Chance based spasm effect after killmove animations and decapitates Mod Configuration Menu to adjust certain aspects of the mod. This requires Skyui and SKSEOptional files Smaller blood Splatter, wound size, and amount Darker, brighter blood for use with all lighting mods No screen blood and blur screen blood optional files Screen blood changes to duration and amount using esps Not needed if you have MCMCurrent Version ChangesVersion 3. Additional blood splatters for werewolf kills Fixed extra effects triggering when not killed by a killmove animation Added patches for Monster Mod version 4ersion 3. Fixed unarmed hit effects for insects and dwarven mechs Fixed crossbow bolts using incorrect wound damage type Fixed incorrect bleeding for certain monsters from Immersive Creatures Re made blood pool normal maps on solid surfaces Re made oil normal maps Updated Skyrim Monster Mod patch to version 1. This should not be used with older versions of Monster Mod because the file format is different esm to espOptional files updated Compatibility patches. All color and resolution files. Removed following patches Dragonborn EBT Patch. Dawnguard EBT Patch. Dawnguard Immersive Creatures EBT Patch. DG MM Si. C EBT Patch. Dragonborn Monster. Mod EBT Patch. esp. Dawnguard Monster. Mod EBT Patch. espersion 3. Fixed certain install options not working NMM Fixed dark blood color option using effects folder in the wrong location Additional blood splatters on non killmove one hit kills Minor edits to spasmsersion 3. Added NMM installer support Follow the manual install instruction if you want to install without a mod installer Scripts will now apply ini settings that are in the Skyrimprefs file Removed the included ini file Blood size adjustments Increased default severe blood damage threshold from 2. Re made two severe blood splatters Blood pooling has been sped up to appear more smoothly unlike the old slideshow effect Blood pools now only start after a body has been stationary for short amount of time. Blood drops will continually appear until this happens Spasms are now chance based and work with normal killmoves. Spasms will react differently depending on ragdoll or body mod you are using. Using any ragdoll mod will improve the physics of the spasms Spasms will now have random impulse amount and delay instead of them having the same one every time Added MCM menu options for spasms Increased amount and rate of initial blood drops when at low heath Increased amount of blood during killmoves Adjustments to optional plugins of reduced and larger blood splatter size Re made brighter blood color optional file Immersive Creatures Compatibility patch New creatures added from SIC DLC2 should now bleed properlyClean Save UpdatingYou will need to do this if your current version is below v. Otherwise ignore this and just install the mod over the old version. Follow steps below Type the following in the console. Stopquest z. Gore. Effects. NPCQuest. Stopquest z. Gore. Effects. NPCQuest. Updatestopquest z. Gore. Effects. Player. QuestThe first two lines are for older versions and will report missing if enteredThe 3rd line is for version that is above 3. MCM uninstall instead Go to an indoor area where there no blood splatters anywhere and possibly no other NPCs. Open console again and type pcb Save game Quit the game Fully uninstall the mod and not just ticking the mod off. This includes the blood files and scripts Go back into game and load that save Save the game again Now install the mod Load the save DONEIf you are downgrading to an older version follow the uninstall instructions instead and make sure to save without the mod active before installing. Your MCM menu will be greyed out if you didnt make a clean save. HOW TO INSTALL Manual MethodThis can be installed with NMM or other mod installers. You dont need to follow these steps if you used a mod installer. The ini changes are already included. All optional plugins need to be loaded after the main esp file. Ignore the fomod folder 1 Extract and move files inside 1 core files into your Skyrim data directory. Steamsteamappscommonskyrimdata 2 Extract a patch plugin file in the 2 patches into the data folder depending on what DLC or mod you have installed. Use only one Compatibility patch DB Dragonborn. DG Dawngaurd. IC Immersive Creatures. MM Monster Mod. Example You have Dragonborn, Dawnguard, and Immersive Creatures.